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Halloween: The Game Items, Tools, and Named Systems

Named tools from trophies and previews: knives, bolt cutters, escape kits, Stalk, Shape Jump, Bloodthirst. No perk directory and no codes.

9/7/2026 EA Hotfix 1 Halloween The Game Wiki Editors Last updated: 9/7/2026 5 min read

FAQ

Is there a perk list?
No. Official perk-deck video exists, but on-screen names were not captured. This wiki will not invent cards.
Are there redeem codes?
No. Do not add a codes category for this game.
Why are Stalk and Shape Jump under items?
They are named systems with trophy and campaign hooks. They are not a substitute for unpublished perk cards.

Which tools are named without becoming a fake catalog?

This hub lists tools that already appear in official videos, trophy wording, or rewritten campaign challenges. It is not a weapon database and not a perk directory. Official perk-deck footage exists, but this wiki did not capture on-screen card names, so there is no perk list. There are also no redeem codes for this game.

Named tools from trophies and previews versus unpublished perk card names

Named toolWhy it is on the wikiUnpublished
Kitchen knifeMyers starting blade; Purist and Right of Passage trophiesDamage
Two-handed meleeHeavy Handed (75 kills)Exact weapon names beyond the trophy clause
Thrown weaponsPincushion; civilian throw-hit trophyProjectile drop
Bolt cuttersPreview exits; Unchained trophySpawn map
Pocket knifeLaurie trophyDurability
Loomis revolverSix-shot trophyAmmo reserve
Flashlight / firecrackersCivilian preview kit; Eric’s Brimstone Fuse extends stun on TheGamer’s snapshotFuse seconds except that trait note
Car keys, gasoline, repair kitEscape-tool setExact spawn tables
Broken pool cue / thrown cleaverChapter 1 challengesWhich wording wins IGN vs Into Indie Games
Phone boxWrong Number trophy; Tanya Survival SkillsCall length
Pumpkins / stealth bushes / hiding spotsTrophy objectsFull location index
Stalk / Shape Jump / BloodthirstNamed Myers systemsCooldowns

Open Stalk, Shape Jump, and Bloodthirst for system pages. Character traits that modify those systems (Rachel Full Moon, Jennifer Ghost, Richard Chaotic) stay on the character hub.

What will this wiki never catalog here?

No complete perk names. No cosmetic directory, even though official video copy says hundreds of cosmetics. Edition cosmetics we can name: Phantom Myers (pre-order exclusive), Inmate Myers (Deluxe), Final Girl Laurie early on Deluxe. After launch, a Deluxe Upgrade can buy Deluxe contents; Phantom stays pre-order exclusive according to edition copy. See Deluxe edition and launch editions compared.

No invented drop rates. If a streamer shows a unique execution name, it needs a second independent source before it gets a URL.

How should you log a new item name?

Write the exact on-screen spelling, the mode (story versus 1v4), the map, EA Hotfix 1 or later, and whether a trophy or challenge referenced it. One clip is a lead. Two independent dated clips can graduate a name onto this hub. Until then, leave it off the sitemap.

Item test log reminding players not to copy undated damage tables

Campaign environmental pieces such as the prologue telephone pole, Chapter 3 wood axe, Chapter 4 Sheet, and Chapter 5 pitchfork belong on those chapter pages first. Promoting them to item URLs without a second source is how doorway pages start.

How do items connect to progression?

The official Progression video names Profile / Killer / Civilian / Weapon tracks plus prestige. Civilian level is per character; weapon level is per Myers weapon. Completing all single-player challenges unlocks a legendary look according to that video. Details: progression and customization. Do not mix that unlock with a perk gacha name we have not captured.

Where should you go instead of a tier list?

Beginner guide for first-session habits, civilian survival for lights and NPC commands, Myers multiplayer for named killer tools, and the achievements hub for trophy-driven item names. An undated “best weapons” post is not a source.

What makes a named item page worth publishing?

It must answer a distinct player question and carry a source trail. A trophy condition can establish that an object exists and how the condition names it; an official video can establish a system name; a chapter guide can establish a story context. Those are different kinds of evidence, so the page keeps them in different rows. This lets a reader find the needed object quickly while seeing whether the claim is a rule, a condition, or a location-specific observation.

How should a player use this item hub during a session?

Treat the table as a vocabulary check before treating it as a strategy guide. If a challenge says kitchen knife, broken pool cue, thrown cleaver, telephone pole, wood axe, Sheet, pitchfork, or revolver, match the exact wording and chapter before assuming another object qualifies. If the condition says a hiding spot, stealth bush, phone box, or car, record the interaction context as well as the object name. This prevents an environmental execution from being reported as a general weapon ability.

The same discipline applies to systems. Stalk has tier language; Bloodthirst has a resource and a story condition; Shape Jump has traversal and light context. None of those lines supplies a damage table or cooldown. Use progression and customization for the four progression tracks, calling the police for phone-box context, and escape routes for the destination names. This hub is the cross-reference, not a promise that every named object has a separate unlock, spawn, or rarity value.

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