Halloween: The Game Items, Tools, and Named Systems
Named tools from trophies and previews: knives, bolt cutters, escape kits, Stalk, Shape Jump, Bloodthirst. No perk directory and no codes.
FAQ
Is there a perk list?
Are there redeem codes?
Why are Stalk and Shape Jump under items?
Which tools are named without becoming a fake catalog?
This hub lists tools that already appear in official videos, trophy wording, or rewritten campaign challenges. It is not a weapon database and not a perk directory. Official perk-deck footage exists, but this wiki did not capture on-screen card names, so there is no perk list. There are also no redeem codes for this game.

| Named tool | Why it is on the wiki | Unpublished |
|---|---|---|
| Kitchen knife | Myers starting blade; Purist and Right of Passage trophies | Damage |
| Two-handed melee | Heavy Handed (75 kills) | Exact weapon names beyond the trophy clause |
| Thrown weapons | Pincushion; civilian throw-hit trophy | Projectile drop |
| Bolt cutters | Preview exits; Unchained trophy | Spawn map |
| Pocket knife | Laurie trophy | Durability |
| Loomis revolver | Six-shot trophy | Ammo reserve |
| Flashlight / firecrackers | Civilian preview kit; Eric’s Brimstone Fuse extends stun on TheGamer’s snapshot | Fuse seconds except that trait note |
| Car keys, gasoline, repair kit | Escape-tool set | Exact spawn tables |
| Broken pool cue / thrown cleaver | Chapter 1 challenges | Which wording wins IGN vs Into Indie Games |
| Phone box | Wrong Number trophy; Tanya Survival Skills | Call length |
| Pumpkins / stealth bushes / hiding spots | Trophy objects | Full location index |
| Stalk / Shape Jump / Bloodthirst | Named Myers systems | Cooldowns |
Open Stalk, Shape Jump, and Bloodthirst for system pages. Character traits that modify those systems (Rachel Full Moon, Jennifer Ghost, Richard Chaotic) stay on the character hub.
What will this wiki never catalog here?
No complete perk names. No cosmetic directory, even though official video copy says hundreds of cosmetics. Edition cosmetics we can name: Phantom Myers (pre-order exclusive), Inmate Myers (Deluxe), Final Girl Laurie early on Deluxe. After launch, a Deluxe Upgrade can buy Deluxe contents; Phantom stays pre-order exclusive according to edition copy. See Deluxe edition and launch editions compared.
No invented drop rates. If a streamer shows a unique execution name, it needs a second independent source before it gets a URL.
How should you log a new item name?
Write the exact on-screen spelling, the mode (story versus 1v4), the map, EA Hotfix 1 or later, and whether a trophy or challenge referenced it. One clip is a lead. Two independent dated clips can graduate a name onto this hub. Until then, leave it off the sitemap.

Campaign environmental pieces such as the prologue telephone pole, Chapter 3 wood axe, Chapter 4 Sheet, and Chapter 5 pitchfork belong on those chapter pages first. Promoting them to item URLs without a second source is how doorway pages start.
How do items connect to progression?
The official Progression video names Profile / Killer / Civilian / Weapon tracks plus prestige. Civilian level is per character; weapon level is per Myers weapon. Completing all single-player challenges unlocks a legendary look according to that video. Details: progression and customization. Do not mix that unlock with a perk gacha name we have not captured.
Where should you go instead of a tier list?
Beginner guide for first-session habits, civilian survival for lights and NPC commands, Myers multiplayer for named killer tools, and the achievements hub for trophy-driven item names. An undated “best weapons” post is not a source.
What makes a named item page worth publishing?
It must answer a distinct player question and carry a source trail. A trophy condition can establish that an object exists and how the condition names it; an official video can establish a system name; a chapter guide can establish a story context. Those are different kinds of evidence, so the page keeps them in different rows. This lets a reader find the needed object quickly while seeing whether the claim is a rule, a condition, or a location-specific observation.
How should a player use this item hub during a session?
Treat the table as a vocabulary check before treating it as a strategy guide. If a challenge says kitchen knife, broken pool cue, thrown cleaver, telephone pole, wood axe, Sheet, pitchfork, or revolver, match the exact wording and chapter before assuming another object qualifies. If the condition says a hiding spot, stealth bush, phone box, or car, record the interaction context as well as the object name. This prevents an environmental execution from being reported as a general weapon ability.
The same discipline applies to systems. Stalk has tier language; Bloodthirst has a resource and a story condition; Shape Jump has traversal and light context. None of those lines supplies a damage table or cooldown. Use progression and customization for the four progression tracks, calling the police for phone-box context, and escape routes for the destination names. This hub is the cross-reference, not a promise that every named object has a separate unlock, spawn, or rarity value.
Related videos
Related Articles
achievements
Halloween: The Game Achievements Guide
A sourced achievement hub for Halloween: The Game, with trophy conditions, story links, role context, and honest notes where platform wording or.
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Halloween: The Game Perk System Overview
What the official perk-deck coverage establishes, how perk points and decks fit progression, and why this wiki does not invent card names or effects.
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Halloween: The Game Progression and Customization
A sourced overview of Profile, Killer, Civilian, Weapon progression, Prestige, challenges, perk cards, and cosmetic boundaries.
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